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Rocketbox studios12/27/2022 Openface is only included as a release (no source code) with a direct output via ZeroMQ to the unity project. OpenFace is a state-of-the art tool intended for facial landmark detection, head pose estimation, facial action unit recognition, and eye-gaze estimation. #Rocketbox studios license#This unity demo has dependencies from Openface and Oculus Lipsync therefore we can't provide any particular license and it has to be looked up to the original sources. If you use this library for research or academic purposes, please also cite the aforementioned paper. Presented in the Open Access VR tools and libraries Workshop. Volonte M, Ofek E, Jakubzak K, Bruner S, and Gonzalez-Franco M (2022) HeadBox: A Facial Blendshape Animation Toolkit for the Microsoft Rocketbox Library. The following paper was published at IEEE VR 2022 to coincide with the release of this toolbox, and gives more details of the features included: In this repo you will find a Unity Demo of the Headbox tool for blendshape creation to do facial animation on the Microsoft Rocketbox.Īnd the Python script for Maya to create new blendshapes. An additional Unity demo shows the use these tools with Openface and Oculus Lipsync. These blendshapes have been released with the original library. We have created a total of 15 visemes, 48 FACS, 30 for the Vive facial tracker and 52 ARKit blendshapes. It includes a tool to create blendshapes out of the facial bones inside Maya and transfer the new blendshapes to the other avatars in the library. HeadBox is a series of opensource tools to do facial animation on the Microsoft Rocketbox avatar library (available here ).
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